It's possible. I've had a couple people ask for that kind of thing. Just a matter of when to fit it in, you know/how many people would actually buy them on here.
Recent community posts
1) I spent a lot of time just ruminating in my head about different ways to make the 18 cards go far while keeping the rules simple. The limitations made it so I had to keep the interest in the intersection of different cards and with the interaction with the opponent rather than MORE COOL CARD POWERS.
2) It turned out fun! My wife and I played probably 10 or so games back to back and it was nice to have a new really chill, fast-playing game like Jaipur or Lost Cities or something (but shorter!)
3) Probably not gonna take this one any farther, just because for the old "day job" I mostly focus on single player things for technical reasons (don't have to do multiplayer code for digital or produce physical things for tabletop).
Cool concept of switching out abilities. It would be cool if mana was more scarce or shared between each unit so you had to balance using the powerful abilities like fireball and skeleton rather than just spamming them.
Love the hyper literal name. Also nice choice and consistency of color use. It feels pretty weird when you take damage randomly from some levers but need other ones in order to make progress.
Interesting idea. I thought the move every other turn explode on hit guy was a cool baddie. Love the tunes. I don't think I can rate without having participated in the jam though? The button isn't showing up.
Really like this one! Very cool minimal art style, great music, and interesting mechanics. With a few randomized abilities and map layouts + a couple monster types and a single-player ladder, this one would be a knockout premium game :).
Probably if you click when then enemies are taking their turn it should speed it up 10x until your turn.