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Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback is anonymous and shown in a random order.
Personally, I didn't enjoyed it too much. For a casual player that don't want to read the whole description page before playing, the mechanics were nothing intuitive. That being said, the scope and execution are both to be praised. Other than the inclusion of randomness in the initial canvas, it didn't feel a roguelike.
May be a great game for a certain niche.
This game is actually building/simulation game, not a roguelike. You can't loose. There are no enemies. It's just the matter of more or less efficient placement of leafs, a bit of luck with location of fountain. Many features of the game are not described in the documentation, some are probably not quite features, but bugs. There are some very nice details, like horizontal branches bending depending on length. I think by adding some upgrades and equipment and some insects both above and under ground this game could be turned into something more roguelikeish.
Successful or Incomplete?
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