Play gameVisit Trial by Fire's game page
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback is anonymous and shown in a random order.
Sounds like this dev had some really unfortunate luck with some corrupted code close to the deadline so I'm just trying to judge this objectively. Though the game seems to have a beginning and end, the game description page doesn't do much to help the player understand that. I'm thinking it was either intentionally cryptic, or the player is supposed to actually be helping the developer troubleshoot some issues with the code base before the deadline. That being said, everything seemed to work as expected, with fog of war and FOV implemented.
Seems to be just a few deviations from the libtcod python roguelike tutorial. None of it looked bad, but nothing too crazy pretty either
This one was tough for me, i may have missed a mechanic in my ~45 minutes of play, but the 2nd level being a totally blind wandering level may have looked good on paper, but it was absolutely excruciating to play through. You cant see anything except spaces you've travelled, but you cant even see what's on those spaces or enemies that are attacking you or where they're attacking you from. Semi-cool idea that the god makes you go blind for setting them on fire, but very painful execution on the idea (or maybe it's ultra-realistic?)
Nothing terribly new to report here, other than the "neat" factor around the shrine puzzle
Doesn't stray too far from normal tropes. Gear, monster, potions, shrines all fit the bill of typical roguelike play
Tis a roguelike!
A simple first chapter in a "how to program a roguelike" saga. I hope the developer keeps going!
Successful or Incomplete?
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