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A jam entry

Trial by FireView game page »

roguelike gone rogue
Submitted by potatomancer with 4 days, 2 hours before the deadline

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Results

CriteriaRankScore*Raw Score
Roguelikeness#14.0004.000
Aesthethics#862.5002.500
Completeness#862.5002.500
Innovation#892.0002.000
Fun#892.0002.000
Scope#912.0002.000
Overall#952.5002.500

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • Completeness

    Sounds like this dev had some really unfortunate luck with some corrupted code close to the deadline so I'm just trying to judge this objectively. Though the game seems to have a beginning and end, the game description page doesn't do much to help the player understand that. I'm thinking it was either intentionally cryptic, or the player is supposed to actually be helping the developer troubleshoot some issues with the code base before the deadline. That being said, everything seemed to work as expected, with fog of war and FOV implemented.

    Aesthetics

    Seems to be just a few deviations from the libtcod python roguelike tutorial. None of it looked bad, but nothing too crazy pretty either

    Fun

    This one was tough for me, i may have missed a mechanic in my ~45 minutes of play, but the 2nd level being a totally blind wandering level may have looked good on paper, but it was absolutely excruciating to play through. You cant see anything except spaces you've travelled, but you cant even see what's on those spaces or enemies that are attacking you or where they're attacking you from. Semi-cool idea that the god makes you go blind for setting them on fire, but very painful execution on the idea (or maybe it's ultra-realistic?)

    Innovation

    Nothing terribly new to report here, other than the "neat" factor around the shrine puzzle

    Scope

    Doesn't stray too far from normal tropes. Gear, monster, potions, shrines all fit the bill of typical roguelike play

    Roguelikeness

    Tis a roguelike!

  • A simple first chapter in a "how to program a roguelike" saga. I hope the developer keeps going!

Successful or Incomplete?

Success

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Comments

Interesting game. I included it in my 7DRL Challenge compilation video series, if you’d like to take a look. :)

Jam Judge

I dont have a twitter account, so i cant message you there but i think i beat the game. Does it end after fumbling around in the dark for ages, finding another shrine and then an evil laugh? Not totally sure because it crashed for me after that

Developer

it crashed? strange. the end should be after a boss fight, so no it wasn't the end. at least I know that someone figured the shrine thing