Really fun little game! Good atmosphere and fitting music! I enjoyed the random levels but it was a little weird that it was regenerated every time you die. I would probably stick to generating only when changing level to keep a sense of continuity for the player. I also managed to side step right through a wall and out into the ether :)
All in all very fun and addicting! I hope you expand on what you have achieved here
Keeping the level the same when you die would make sense and I'm actually working on a larger version of this at the moment. I hope I'm able to keep expanding on it and create an engaging rogue-lite shooter.
Comments
Really fun little game! Good atmosphere and fitting music! I enjoyed the random levels but it was a little weird that it was regenerated every time you die. I would probably stick to generating only when changing level to keep a sense of continuity for the player. I also managed to side step right through a wall and out into the ether :)
All in all very fun and addicting! I hope you expand on what you have achieved here
Thanks a lot, glad you enjoyed it!
Keeping the level the same when you die would make sense and I'm actually working on a larger version of this at the moment. I hope I'm able to keep expanding on it and create an engaging rogue-lite shooter.
I really liked the ceiling and wall textures in this, and the fact you had windows that the player could look out of is amazing!
Thanks, although I can't take credit for the models or textures used in the game. The environment assets actually come from an asset pack I found called Sci-Fi Construction Kit by Sickhead Games. https://assetstore.unity.com/packages/3d/environments/sci-fi/sci-fi-construction...