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GamePasta

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A member registered Aug 28, 2021 · View creator page →

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Hey, thanks for playing Legends of Rahnok! It was a lot of fun watching your play-through. I think you managed to find not only all currently implemented features but also every bug :D

I appreciate the feedback and am happy to say that most of your suggestions are on my to-do list. Even the multiplayer one!

I'll be dropping an update this week with some minor improvements. The gameplay will not change too much. But there will be bug fixes, optimizations to handle larger worlds, a health bar with health regeneration, and some other minor tweaks (no more ghost rocks).

Thanks again for playing :) I would love to see another playthrough when the game is closer to a v1.

Yes, I certainly am :)

Thank you! I agree about traversing such a large map (I actually planned for it to be bigger!). It will eventually have more content and things to do. Stay tuned for the sturdy goat update ;)

Thanks for the feedback, I agree completely regarding the overworld. There will; definitely be updates coming for that. Combat as well, I have a whole system down on paper but only managed to get the bare essentials into the jam version.

Thanks for playing!

Interesting setting and concept. I think the sound and lo res effects could be toned down a little, I found I got a bit of a headache after playing for a while.

A lot of fun! Very satisfying sounds on the guns and explosions. I assume more levels were added this jam but I didn't get to them.. I'm terrible at it :( 

I don't get it? Is it supposed to be just a spinning cube with the cover art? Maybe I just don't know how to start the game.

I liked the new color theme on the practice mode. I would have loved to see some new levels :)

Awesome! I will need to give it another play and try to find the boss :)

Thanks :) I planning for this game to be a long-term project, so there is definitely more to come! Interesting ways to cause yourself grievous bodily harm has been added to my todo list ;)

Aha! I thought I managed to shoot the body armor off. But I wasn't sure how XD

Nice work so far! Props for submitting what you have so far. Looking forward to seeing more :)

I appreciate the quirkiness of this game. The first stealth kill with the face flap reveal was gold!

It would have been great with some beefier gunshot sounds. Also, a little feedback for the player when hitting an enemy would have been good, I couldn't tell if the shotgun guy was invincible or just took a lot of shots. I found the mouse sensitivity was too high but unsure if there was a setting to adjust it.

Good job!

Huge improvement from the old version! A fun little game too! I was unsure what my goal was but that didn't detract from the experience. Loved the traps and level layouts!

The level generation was interesting, did you use prefab rooms and join them together randomly or randomly generate the entire layout?

Nice improvements! I especially like the new robot and parasite model. The new camera angle is also much better. However, I did get frustrated at not being able to rotate my field of view easily. Great sound and music! Really adds to the atmosphere.

Some issues: It seems being discovered on the first area crashes (freezes) the game. This did not happen in the second area. I was only greeted by a black screen when exiting the second area. So I'm not sure I saw the whole game.


Good job :)

Nice job on this one! I can see you spent a lot of effort improving on the previous version. I liked the variety of scenery on the different tracks. The game has a very authentic 90s arcade racer feel to it.

I would love to see some other cars on the track but understand that this is a whole new level of work to do. While in the original version, the car handling was slightly wonky,  I actually kind of liked it. It posed more of a challenge where the new version felt a little bit easy. Not that I was good enough to make the leaderboard anyway :)

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Fantastic game! Gave good sense of satisfaction for beating down enemies, some  controller throwing nostalgia upon dying, but enough incentive to get back up and keep pounding!

Not a bad little game. Found all the batteries, found the door, found the key but never found the door again :(

Awesome! Glad you got it working and hope you enjoy the game :)

Hi Paul, sorry you encountered this issue. Would you mind telling me what browser and OS you are using? 

This was whack my friend! I love it :) 

The level was really well done and fun to explore. Really nice job on the N64 aesthetic. I think an indication of how many people you still need to collect would be good. I know it says 8 at the beginning but I forgot 1/2 way through and made my way back to stone head with only 7.

Great job!

Thanks! I loved Syphon Filter back in the day! I do need to work on the difficulty curve. Would you believe I was worried it was too easy? Too much playtesting my own game will do that!

Thanks! I'm glad you had fun and enjoyed the game.

 I do want to include a better version of the hide against wall mechanic, but was unsure how to implement it while sticking to the faster paced gameplay.

I agree that an alert sound or visual indication to comunicate the enemies state is definitely needed as well.

Thanks for the detailed and helpful feedback, its always appreciated.

Thanks! I really appreciate the detailed feedback.

I'm pretty sure I know the enemy that shot you from off screen haha, I'm not very happy with a couple of the placements, particularly when moving south.

I'm glad you enjoyed playing! More levels are definitely on the way ;)

This is one of the funnest games I've played this jam! Love the crazy arm swinging melee attack. Also nailed the feeling of being an unstoppable demon. Not that I have experience in that area or anything...

I sucked at it! But it gave me a good laugh. Took me by surprise when cars started flying all over the place which led me to bump into the guard rail at 1 mile an hour for a very unspectacular death...  

Great fun! Loved the cut scenes and level design. I'm really impressed by how far this game has come since I first played the original 32 bit jam version. Music is great too. 

Disappointingly the game suddenly closed during the boss fight after I'd been fighting him for a fair while. But it didn't detract from the overall experience :) 

Great little game you've got going and I;m looking forward to playing the next version.

I'm interested to see where this goes. The constant acceleration is an interesting concept. Its also rare for a horror game to be speed based! Most of them are the exact opposite and ensure you move at a crawl. Keep up the good work :)

Thanks!

Very moody and atmospheric game! The sound enhancements over the pre-jam version added so much atmosphere and creepiness. The graphics are really nice and I'm impressed how much detail you managed to get out of such low poly models and textures. Finding the "old school console" Was icing on the cake.

Well done!

Thanks! I'm so glad you liked it! These were all the exact elements I was hoping to improve on from the original. I'm glad it paid off! I found people tended to give up as soon as they were seen in the original version, so wanted to up the pace and make escaping a fun challenge in itself. 


Thanks for playing :)

I was running it through the itch.io app on windows7. Error message was webgl context lost. I'll give it another shot on an actual browser see if that makes a difference :)

I can see the cursor, hear the gunshots, but other than that  all I can see is black.. I'll try again to get it to work before rating.

Definitely getting some driver/v-rally flashbacks! Nice work on the 90's aesthetic. Unfortunately the game kept crashing after a few seconds..

Great stuff! I was looking forward to this entry and was not disappointed. I found the trampolines bits a little annoying but that's mostly because I sucked at it... I think if adding some more feedback when shooting enemies would increase the fun factor by a lot.

pre alpha level looked cool as well :)

Very nice! The progression from easier to harder levels felt very natural. I think the ability to control the camera would have been a great addition. Or maybe I just totally missed how to do this? 

As a fellow sneak + dash developer Nice work :)

Thanks! I love that aesthetic as well and new right away I was going to have a go at it for this jam.

Thank you :)