It's good to see a raycaster, especially one coded from scratch in C.
I had a lot of trouble with the game, the lack of feedback on the weapons made it difficult to see exactly what I had to do (freeze then fire) without experimentation, and the lack of feedback on the enemies made it extremely easy for them to just come out of nowhere and take off chunks of my health.
I also ended up entering a room with only one door and couldn't exit, so I didn't get to play much further. I might give this another attempt, but as it is, sorry, not entirely my thing.
Hi, thank you for playing! The main reason to create this game was to implement a raycaster. I’ve put a lot of time to code it and this have hurt a game, unfortunately. Lack of feedback on weapon and enemies (and environment) caused that this is very rough experience. For me personally it was great to make something from scratch but I’m aware that it’s not a real game. Thanks for playing anyway and really thank you for your feedback. I appreciate it :)
always good to see a 2.5d game in the jam--I'm still feeling nostalgic about marathon. I like the wall sprites! the gun needs more feedback, but I understand that this is a jam release. didn't realize I had to freeze the jellies before shooting them at first, but once I did, I had a good time. good work! rare to see a fellow C gamedev. keep it close to the metal!
Hi, thanks for checking out! There is a lot ways to improve it further but I’m satisfied with what I have now. Definitely will build upon that. Thanks for valuable feedback, I need it more than ever. Making a game in pure C with software renderer was a blast and I’m glad I chose that path. I’ll check all the games from jam when I’ll find some time. Curvy Bullets looks fun on video - I’ll check it out!
Hi, yes. It’s a friend. My daughter drew it. About jellyfish: it’s one of those things that everyone catches up quick - final game will have more interesting creatures.
I think that’s interesting when someone introduce in a game a common concept or a thing and then tries to change it a little bit in a way no and expect. Obviously I didn’t done that here but that concept resonates with me a lot.
Comments
It's good to see a raycaster, especially one coded from scratch in C.
I had a lot of trouble with the game, the lack of feedback on the weapons made it difficult to see exactly what I had to do (freeze then fire) without experimentation, and the lack of feedback on the enemies made it extremely easy for them to just come out of nowhere and take off chunks of my health.
I also ended up entering a room with only one door and couldn't exit, so I didn't get to play much further. I might give this another attempt, but as it is, sorry, not entirely my thing.
Nicely done on making your own raycaster, though!
Hi, thank you for playing! The main reason to create this game was to implement a raycaster. I’ve put a lot of time to code it and this have hurt a game, unfortunately. Lack of feedback on weapon and enemies (and environment) caused that this is very rough experience. For me personally it was great to make something from scratch but I’m aware that it’s not a real game. Thanks for playing anyway and really thank you for your feedback. I appreciate it :)
always good to see a 2.5d game in the jam--I'm still feeling nostalgic about marathon. I like the wall sprites! the gun needs more feedback, but I understand that this is a jam release. didn't realize I had to freeze the jellies before shooting them at first, but once I did, I had a good time. good work! rare to see a fellow C gamedev. keep it close to the metal!
Hi, thanks for checking out! There is a lot ways to improve it further but I’m satisfied with what I have now. Definitely will build upon that. Thanks for valuable feedback, I need it more than ever. Making a game in pure C with software renderer was a blast and I’m glad I chose that path. I’ll check all the games from jam when I’ll find some time. Curvy Bullets looks fun on video - I’ll check it out!
Jellyfish... it had to be Jellyfish... was the orange and blue mohawk creature my friend?
Hi, yes. It’s a friend. My daughter drew it. About jellyfish: it’s one of those things that everyone catches up quick - final game will have more interesting creatures.
I find Jellyfish to be very exciting and interesting! Especially when they are my sworn enemies.
I think that’s interesting when someone introduce in a game a common concept or a thing and then tries to change it a little bit in a way no and expect. Obviously I didn’t done that here but that concept resonates with me a lot.
Thanks for playing!