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A jam submission

Frog's Journey HomeView game page

Submitted by TeamGenesis — 1 hour, 11 minutes before the deadline
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Frog's Journey Home's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#44.5004.500
Technical#63.5003.500
Graphics#64.5004.500
Overall#63.8333.833
Innovation#84.0004.000
Theme#93.5003.500
Audio#283.0003.000

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • Great game, the art is pretty cool and the level design was very good too, the only confusing part for me is having to drop one hability to pick up the other.

Which song(s) did you choose for the theme and how did you incorporate it/them?
Running, complete

Which parts of the game did you create BEFORE the jam STARTED?
Nothing

Which parts of the game did you NOT create?
Soundeffects and music

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Comments

Submitted

Great job. The art is really good and I love the tongue grabbing the items. Great way to use the 2 buttons.

Submitted (2 edits)

Love the artstyle and simple platforming mechanics. Reminds me of The Lion King game. Also the game feel is quite nice and the animations really work well. The frog actually jumps with his hind legs. But I am stuck at the starting position. How am I supposed to jump over the big gap after eating the grasshopper? Am I missing something here?

Edit: Ok. So I missed the instructions on your page that clearly tell what to do. My bad. After knowing that..... this game is good..!! I really like the use of different abilities to progress. I loved the caterpillar's ability to stick to the bottom of platforms. You guys really put in some thought behind this game. Nice! I haven't played much yet though but I really like it so far.

Edit 2: Ok. So I completed the game. The only negative thing I can think of is that it's a really short game which is not that much of a negative point considering it was made probably in just a week. I hope you guys expand this. Would love to play more. Maybe add some death traps like spikes or something and you have to collect an armadillo's tough shell ability to go through them. Or to roll. I can think of so many things. 

The mechanics of collecting abilities are nice, but it makes the gameplay a bit complex for the proposal of 2 buttons.

good game

Submitted(+1)

Good game 

Keep going :3