This was a very unique and fun game, I haved played with ragdolls in my project and I had the same issue as you guys did where the collision was not following the mesh, I think this is due to how the character class is structure , did you guys find a solution for it ?
Play game
Dungeon Service's itch.io pageTeam Name
UnrealFanbois
Gameplay Instructions
Use Controller.
Walk and look around with joysticks.
Press Y to bring out the torch,
Press X to interact with highlighted objects,
Press B to bring out the mop,
Hold Right trigger (on the back) to use the mop
Press A to jump.
Instructions in the lower right of the screen.
(Known bug: The interaction radius for the Dead Adventurers isn't attached to the ragdoll, so it will be static where it's spawned/dropped)
Link to Gameplay Footage
https://youtu.be/JDu7tNvf54w
If you're submitting to "ingenious" - please describe your innovative use of an asset.
Using existing marketplace assets but tweaking them to fit another art style.
What platform is your game built for?
List any content that was created before the jam that was included in the final submission.
We have used a couple of assets from Multistory Dungeons-pack from unreal marketplace. Fire VFX, candles, column, arch, walls, floor and damaged column. All have been modified to better fit the project gameplay and art-style.
Oh, almost forgot: The music was made by one of us before the Jam, for an unrelated purpose.
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