This jam is now over. It ran from 2019-05-02 19:00:00 to 2019-05-08 03:59:59. View 189 entries
Work alone or with a team (up to 5 members total) to make the most incredible project in Unreal Engine 4 based on the given theme and submit before the deadline.
Here are some resources that will help you get prepared for the Spring #ue4jam.
Looking for a team? Want to start your own? Head over to our Crowdforge.io page to find other folks to jam with!
Assembla will grant access to their platform to all #ue4jam development teams to build their Unreal Engine game using Perforce and/or SVN repositories. Teams can also use Assembla’s built-in PM tools to coordinate their efforts during the Jam. As a secure cloud version control provider of Perforce, SVN and Git in the cloud, Assembla is an essential partner to any gaming developer. We are excited to help facilitate Assembla’s ongoing work within the game development community. For access to the Perforce server, sign your team up here and we will reach out with next steps.
Please also explore tutorials on using Assembla and Perforce beforehand for maximum efficiency during the event. NOTE: Repositories will be deleted 14 days after the jam concludes. Save your files locally to ensure they won't be lost!
Sign up with a free account at GameTextures.com for 12 free materials from the GameTextures.com team!
Chat with other jammers over at the Unreal Engine Spring #ue4jam forum thread.
Here's the list of submission requirements to win a prize:
HOW TO SUBMIT AN ENTRY AND TIMELINE
In Unreal Engine game jam tradition, we'll be kicking this one off and announcing the theme at the end of the livestream on Thursday, May 2 at 2PM EDT and giving participants the weekend to create and submit an awesome game built in the engine. The jam ends on Tuesday, May 7 at 11:59PM EDT.
You will need the following information:
>> You need to submit your game to the Spring #ue4jam page in addition to uploading it to your Itch.io account page.<<
NOTE: In order to submit your game to Itch.io, your .zip file must be UNDER 1GB. This won't affect most projects, but please be mindful of the size of your game once compressed. If your file is more than 1GB, you may utilize the Butler tool to upload your files to Itch.io. More info on that here.
AWARD CATEGORIES AND PRIZES
The Spring #ue4jam will feature a Grand Prize sweepstake, plus additional prizes for the finalist teams and special category winners. Submissions will be judged for unique use of the theme, gameplay and composition on a 1-5 point scale each. The top 3 teams will be declared our finalists.
All qualified jam participants will be entered into a sweepstake to receive one of 10 one-month subscriptions to GameTextures.com.
All qualified jam participants will be entered into a sweepstake to receive one of three Unreal Engine-branded gaming chairs from DXRacer.
All qualified jam participants will be entered into a sweepstake to receive one of twenty $50 credits to the Unreal Engine Marketplace.
All entries will be judged for their unique use of the theme, gameplay and composition. The top three entries will be declared our finalists.
All Finalists will receive:
Many thanks to Intel for sponsoring the Spring #ue4jam and supplying our community with rad prizes! We encourage you all to check out their Game Dev Program at https://software.intel.com/gamedev and sign up. They'd love to provide your team with resources to help you succeed -> Get ready. Get noticed. Get big.
FALCON NORTHWEST GRAND PRIZE SWEEPSTAKE
Every individual from the three finalist teams will also be entered into the Falcon Northwest Grand Prize sweepstake, where only one lucky person will receive the Spring #ue4jam’s biggest reward; an Unreal Engine-branded Falcon Northwest PC.
SPECIAL CATEGORY PRIZES
Our special categories are for teams who create amazing games, but have something just a little different.
Winners of these special category prizes will be rewarded with:
Happy developing, and good luck!
Streaming your work on Twitch? Let us know so we can follow along!
Are you on Twitter or Instagram? Show off your work using the #ue4jam hashtag!
Helpful Links for Jamming
Getting Started Docs
Reduce Your Package Size
Top Tips for Game Jams
Wiki Code Tutorials/Snippets
Tutorials and Guides
Blueprint Getting Started Thread
C++ Getting Started Thread
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