Thanks for the Animation priase!:) And yeah, the LamaLazers are for sure way to annoying
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Lovely style of this game! (Did I do something wrong, or did the game end after the maze?)
Also why is it a "two-person" team when a third person did narration & writing? (or is it based on an already existing audiobook?)
Thanks! Hopefully we'll get some time over and do a proper demo of this game - and then we could take some time to show more of our process...
Sadly we don't really have a proper place for info/updates - maybe my twitter? Otherwise we'll probably post here as well if we keep at it:)
I really liked this one!
Proper Stålhaagen-wibe on the art direction:)
Accidentally got stuck under a bridge(?) and glitched out until the game had a fatal crash:D - but overall excellent Jam!
Thanks for the feedback, Rubio:)
Yeah it was an easy fix when I found it, don't think it's the same as your issue tho. Our intractable corpse was set up with two character-meshes that I swap between depending on if it's free ragdolling or if it's attached to the player. The Sphere Collision we used to detect if player could interact with the corpse only followed one of these meshes so I simply had to swap the collision to the correct mesh during swaps.
We've never published a game before so I'm afraid I have no experience with this issue. From a quick search on the interwebs it seems that you'll have to be approved by Sony to make Ps4-controllers work natively:/
There are other 3d party programs for this, it seems, but I have no experience of them so I can't recommend anything >_>
But if we'll add the Keyboard/Mouse after the gamejam is done maybe you could try it out then instead:)