Finally got time to try your game, it was really good - although quite hard! Also good use of AI art:)
Only managed to get to the 4th enemy though, as I accidentally pressed esc, by muscle memory, in the skill-menu and it closed the game and I lost my progress:<
Play game
The Kybalion's itch.io pageTeam Name
ambershee
Gameplay Instructions
Simply download Kybalion-ambershee-rc03.zip from above, and unpack it into a sensible directory.
Run Kybalion.exe to start the game.
This game was built as a showcase for advanced raytracing features in Unreal Engine 4 and as such has an absolute minimum GPU requirement of an RTX2070, though an RTX3060 or better is recommended for best results.
More information regarding the game is available on the game's main page.
What platform is your game built for?
List any content that was created before the jam.
The majority of content was created during the jam (and much of what was not was heavily tailoured to the game), with the following exceptions;
- A few meshes (including one animated skeletal) and accompanying normal maps were taken from Epic demo content, and one mesh was taken from Voyager 3D's spline cable kit and also has new materials.
- Six small icons used to show status effects are modified version of Ability Icons by PulsarXStudio.
- Six audio cues associated with status effects + gong noise came from the We Love Indies audio library. Music by Luca Tomassini.
- Fonts used in game are Demoness, by Chequered Ink and aAtmospheric by wep.
- Niagara systems driven by a Werewolf animation by RamsterZ.
Link to Gameplay Footage
https://youtu.be/-OUxCAiReeo
Which Engine version did you use to create your entry?
4.26-NVRTX-Caustics (modified)
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