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Nevin Fucking Dies (The Game)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment (Did you have fun playing?) | #7 | 3.667 | 3.667 |
Coherency (Overall - does it all fit together nicely?) | #13 | 3.750 | 3.750 |
Overall | #19 | 3.292 | 3.292 |
Stability (Any bugs/crashes?) | #24 | 3.167 | 3.167 |
Theme (How is their interpretation of the theme?) | #26 | 2.583 | 2.583 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The flying enemies were cool. I liked their stop/start movement, gave you time to make a mad dash for it (and then die anyway... :D)
Also - check out how big the game is when I don't full screen it. Quite amusing haha, makes it feel like a precision platformer :D
Actually quite an enjoyable experience. I had a lot of fun despite the absence of coyote time and key buffering which made the platforming feel really brutal at times. Strangely enough I found the third level significantly easier than the second level. The music is some of the best that I have heard so far but I couldn't exactly tell where the theme was apart from the fact that it was a Mario-esque platformer. Anyway, great job!
My basic idea was to add some interesting enemy types to Super Mario Bros. As you can see, all I was able to replicate was the jump-on-head mechanic; the fish enemy was my take on an interesting, yet simple enemy design.
Really glad you enjoyed playing it! Thanks for the feedback :)
Crashes at the end :c
What was this a twist on? I'm afraid I'm not recognizing it.
I tried to twist Super Mario Bros., but didn't really have any time to make it legible.
Also the crash is when Nevin dies
I really liked the AI on the flying dudes
the bass boosted death lmao