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A member registered Sep 01, 2018 · View creator page →

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you have to spoot on them

that music was bumpin'

the enemy has aimbot though

nice idea, I enjoyed!

this is actually a good twist on snake

ghost hitboxes are massive tho

jaywalking is one thing but this car just crashed into me while I was standing on the sidewalk

nice presentation with dat adaptive music

i think i won?

Splat on the ghosts to kill them, eat pellets to gain ink

this is harder than dark souls


this is harder than dark souls


my brain is too small for this logic puzzle
i had fun anyways

ok now this is epic

thank you christopher nolan

the bass boosted death lmao

this one is actually good!

i like this

it didn't crash, I love it


I like how the game crashes once you reach the end

what a life metaphor


This is a well made game! I think the premise describes a rhythm game more than a bullet hell, but I enjoyed the game regardless. 

Despacito Royale!

LiTeRaLlY mInEcRaFt lOl

In all seriousness: great work on this solidly made game! The crafting thing is pretty intuitive, but I still don't get how to kill the enemy. Some sort of explanation or prompt would have helped.

This is an amazing concept! This easily has the potential to become a full game- maybe even with a real language instead of a fake one! Using language as a vehicle for exploration was really a good idea. Getting through those first two rooms made me feel like a genius! My biggest complaint would be the red herring of the purple monster poster. There were a lot of different ways you could interpret that poster, with one word being unused altogether.

This is a great concept that is well executed! The addition of the pools of water is what really puts this game over the top- it really made me think about each puzzle spatially! The greatest criticism I have for this game is the constant movement. The constant movement is there to show that the game is snake, but I don't think it fits with the puzzle vibe it's going for. 

Holy Batman there are a lot of controls. It would have super helpful to have that controls menu as a popup in game. A better way of handling this might have been to introduce toggles slowly. Cool concept! I made a similar game for this jam, "Genre Mechanic!"

This is a good, polished game with a solid concept! One nitpick I had was the levers, because they made it so I couldn't see my traps working. 

Haha I love that you can eat the shark!

Wasn't able to complete the game, but I did appreciate did the long-necked dog! Maybe a bait mechanic would spice things up a little?

I wish the game ended...

Neat concept! To me, it didn't seem like a text adventure per se, but more of a regular top-down experience.