Good luck guessing what this game's theme is. Also yes this is a showcase of its couch co-op multiplayer capabilities.
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I am going to keep this brief but as I was reading your jam description I noticed you set an over all theme, or what seemed to be one, revolving around "...to utilize the RNG of the theme to make the wackiest, coolest, most bodacious game you've ever played (or just something fun)! The goals of the Krass N.G. Jam are to help get the ball rolling on a game idea that you've had (or never knew you had) or a chance for you to start and finish a game for that little extra push of excitement for your own game!.." I interpreted this as "your theme is basically make something that uses an RNG seed but is super wacky and weird". Another thing was the stated rule of "Any premade assets are allowed, get creative!" gave me the idea that the theme wouldn't be super specific.
Because of this I decided upon a game with a concept that I really like. My QUESTION is this: how specific will the themes be that they might COMPLETELY disrupt my vision if it doesn't fit the already given information I have stated?
Also yes I am aware that the game jam hasn't started yet so this might technically be cheating but I don't think it is because this jam seems pretty chill ._.
Here is the sprite for my boss character. Enjoy.
Here is a link which contains a download, if you're into the :/.
Greetings once again humans.
As it gets closer to the submission deadline (only a month and a half away ), I would like to see how everyone is progressing. Personally I would like to disclose as little information as possible, even though I have a 4 month old version of my game on my profile. I have destroyed many bugs and am fixing to attempt to code my first boss. I will soon be done with what I will call a "beta" version of this game as I plan on doing a lot more with it and at the pace I am going it might take another 6 or 7 months to complete. However, that doesn't mean my game is super bad and trashy. If you want to see a really bad game play the first version of it on my page (Windows OS only, sorry :C). I recently fixed enough bugs where I almost had fun playing it (yay :D).
I was going to use physics for my game, but I didn't realize how different the coding was and the fact that I could just spend more time making collisions instead of messing with physics, so I switched the movement code for the second time out of 5 times. :P
I just got here so my game might not be polished but should have some decent gameplay. Basically the game jam I was going to enter it in got canceled so I went searching for others. I will be posting imgur snapshots of it if you don't mind ;D.
The movement was surprisingly solid, however, the collisions were a bit buggy and I feel you could have made more assets instead of stretch the sprites to create a bigger obstacle. Good effort though!
Before I state my thoughts about this game I would like to mention that this is my first GJ and will rate/comment (idk how this works :P) honestly hoping everyone else does the same.
I thought that this game was pretty hilarious in it seeming impossible to win (it probably is now that I think about it) and the fact that this actually happened made it much more charming. Keep up the work bud!
I very much so enjoyed the duration of this game. Although short, I had a blast hacking down loads of skeletons and destroying dark-magic wielding tree things from the void. I hope more of this game comes out, as I will be needing to continue my 0 death run ;D!