I guess they wanted good games to come out of it. I think that it was actually lowered a few months.
Recent community posts
I was going to use physics for my game, but I didn't realize how different the coding was and the fact that I could just spend more time making collisions instead of messing with physics, so I switched the movement code for the second time out of 5 times. :P
I just got here so my game might not be polished but should have some decent gameplay. Basically the game jam I was going to enter it in got canceled so I went searching for others. I will be posting imgur snapshots of it if you don't mind ;D.
The movement was surprisingly solid, however, the collisions were a bit buggy and I feel you could have made more assets instead of stretch the sprites to create a bigger obstacle. Good effort though!
Before I state my thoughts about this game I would like to mention that this is my first GJ and will rate/comment (idk how this works :P) honestly hoping everyone else does the same.
I thought that this game was pretty hilarious in it seeming impossible to win (it probably is now that I think about it) and the fact that this actually happened made it much more charming. Keep up the work bud!
I very much so enjoyed the duration of this game. Although short, I had a blast hacking down loads of skeletons and destroying dark-magic wielding tree things from the void. I hope more of this game comes out, as I will be needing to continue my 0 death run ;D!
Question: This is my first finished game so cut me some slack, but after I have submitted a project how do you assign that project a thumbnail? By default it is a white star and that is not good.