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Shepard to the void's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #42 | 4.250 | 4.250 |
Is the graphics 1 bit? | #53 | 4.917 | 4.917 |
Art | #87 | 3.833 | 3.833 |
Overall | #94 | 3.750 | 3.750 |
Gameplay | #173 | 3.167 | 3.167 |
Music | #192 | 3.000 | 3.000 |
Originality | #200 | 3.333 | 3.333 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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7
Write down what effects you used.
Fun & love (+ friendship) (what is this supposed to be?)
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Comments
What worked:
This one is really creative. I like the concepts behind it. The way the ship lights things up visually is really nice, particularly in the first area. Managing the meters for the different sides of the ship can also give some depth to using abilities. I really like how the story is presented. The different tts voices really add to it.
What didn't:
The controls feel too floaty/slippery. I get that it's a ship in zero gravity, and delicate control should be had for this game, but I think it's a bit too much.
I would have liked the ship to have a small radius around it so you can see immediately next to you. There were far too many times I would bump into asteroids due to trying to strafe.
Bugs:
I was going to talk about the triggers not working until I read the description fully.
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Great job!
Very enjoyable game with cool art and a good concept!
Another very interesting catch on the theme! Love how you embedded the mechanic into a small storyline :)
Nice game look like a drunk guy driving this ship. If there a item to rechange the bar that will be good. But good space concept ~
I think I have motion sickness just by playing this game but great game btw.
Cool game! Even though its not made for keyboard, it plays perfectly fine :) I really liked the cutscene at the start and the mechanics are very thought through :)
Really cool take on the theme! I'm a sucker for space games and the idea of needing to use the flashlight to see enemies and obstacles made for a much more unique space shooter. The weapon was a little difficult to use though as I couldn't tell why it would fire sometimes and why at other times I would have to wait a long time before it would fire again. Overall though, really neat game!
Side white bars are a reload bar for both light and weapons, that's why you couldn't fire all the time. You have to manage energy !
Thanks for the review !
Nice game. i really appreciate the ship control, reminded me Outer WIlds ship