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The Patch's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
CREATIVITY - Does the game include something unexpected or innovative? | #37 | 3.500 | 3.500 |
THEME - Does this game represent the Autumn theme well? | #37 | 4.000 | 4.000 |
AESTHETIC - Does this game have a great atmosphere or mood? | #38 | 3.875 | 3.875 |
ACCESSIBLE - Does the game have good OS platform support? | #52 | 3.750 | 3.750 |
OVERALL - Is the game just objectively good? | #66 | 3.125 | 3.125 |
TECHNICAL - Is the game poorly put together, or is it technically well designed? | #76 | 2.875 | 2.875 |
FUN - Is the game enjoyable or satisfying to play? | #101 | 2.375 | 2.375 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Nice game, I like the mixing of animals and planting to get them all
Maybe mouse controls would simplify the game!
Great job on the tutorial, music, and art -- just a really good composition!
I probably missed something because I didn't understand what I could do to affect the scene besides planting carrots and picking things up. Was I supposed to place items in certain places, like separate them from each other?
I think you could really expand this if you redesigned the gameplay a bit. This is the kind of world you could spend a lot of time in -- why the day time limit? Think bigger -- honestly, this is a solid start at an Animal Crossing style game!
Thanks you for the feedback! We'll definitely reevaluate how the gameplay and tutorials are structured!
Our current gameplay is more designed for players to place or put away objects across day/night cycles in order to progress.
My pleasure! Our game needs some refinement as well, I hope you'll check it out, rate and leave us some feedback! :)
Nice graphics :)
The visuals, music, and atmosphere of this game were really well done, but I was a little confused on the gameplay. I just kinda ran around planting a ton of carrots and resting to see the results. The controls seemed a little daunting at first. For something like this a "pointy clicky" kinda control scheme might make more sense. Nice work though!
Thanks for the feedback! Will definitely look more into conveying the system better.
Pumpkins are perfectly designed!
Thank you! XD