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Roguelike

Near infinitely replayable games that usually feature, random generation, perma-death, and brutal difficulty. 

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sourcecode

Products that involve or comprise source code, including programming games; does not refer to products with their own source code available, open source or not.

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        🧛‍♂️ Survivors-Like Game Template in Godot 4 🧛‍♂️
        Lighting used in Daniel Linssen's RogueLight. Make in Gamemaker Studio 1.4.
        A simple algorithm for procedural level generation.
        Simple random dungeon generator closely resembling the methods used in Rogue (1980)
        An algorithm that can create cave-like levels.
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