This is a promising build! It's got a very strong atmospheric tone, with the SFX and music matching the dungeon well. I like how freeform the exploration is even at this early stage--I found myself able to get to odd heights or cursory places that I would only glance in transit if I wanted to. Lighting effects are great, and I love the sluggish feel of the full 3 swipe sword combo. It looks like you might plan to put in a wall jump or a double jump later? That might be a nice touch. And, of course, enemies, but that goes without saying.
I'll be following the development of this game, for sure!
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