This game is a good start in a larger series that I'd like to see more of, however there are some issues that are a bit clunky and I'd hope are better refined by the next chapter.
Let's start with the pros: Fun Dialogue, loads of puns, memorable characters and an adorable art style, lend toward a relaxed fun experience. The character customization is very fun and enjoyable, and I love all the little uniforms you can put on your adorable companions. The lore is interesting and leaves me wondering where the story will go in the future.
However that is countered by many simple UI problems and unbalanced gameplay that leaves me with a bit of sadness.
Let's start with something that you can even see in the trailer: Characters don't have set locations for important dialogue moments, meaning all the characters might stack in a single location making it harder to tell who's talking.
Combat would be much more fun and engaging if it was easier to tell which kind of damage was better against the opponent. While a shaking health bar isn't a great indicator, it's made worse by the fact that you have to wait for the cursor to move from enemy to enemy. Having an icon appear when you know which type of attack is effective, or have the health bar shake when you hover your cursor over the enemy would be small steps toward making this mechanic better.
Equipping hats and costumes to change your attacks is a super cool idea, but it's made worse by the fact that you can't see what attacks each one gives without equipping it first, leaving the player swapping between them multiple times to see if the new one is better than the last, etc.
Finally the difficulty curve is... awkward. The the very beginning of the game, I struggled to take down the first encounter. By the end, I 1HKOed the final boss thanks to a firecracker and the Caticorn horn. It was fun to do, but also a little awkward to have all this buildup be crushed by a single attack.
All in all I see promise for future installments but it needs some polish.
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