There's no doubt there confidence and talent being put on display here, but as a prototype, I felt there were a few key things that were missing that really got me got. The control mechanics were fine, but they could refined and sharpened a little; they take too long to get adjusted to, and even then it can be really fickely. There's not on display in terms of interaction or combat. I would be curious to see where the developers take this as full piece, but I would also encourage to focus on making the gameplay a little more varied and the controls a little simpler to navigate.
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