In the first nine pages, this book manages to:
Sum up the core gameplay loop.
Convince me that it delivers on the vibes it promised.
Sell me on the setting.
Have at least one idea that's easily importable to other rules lite systems and both so simple and genius that I don't know how I haven't thought of it before.
I need to sleep now and might update afterwards once I've read the specific frames, gear, and GM-side stuff but I am confident this deserves its rating
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