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Finance Draw rated Of Love and Eternity

A downloadable game for Windows, macOS, and Linux.

Cool aesthetic visuals, nice soundtrack and SPACE KNIGHT!

Here is a ToDo list to make things better.

  • Add subtitles and options to control the sounds. The voices in the cinematic were very quiet compared with the other sounds, making it difficult to understand what they were saying.
  • Option to skip and pause cutscenes. Having to watch the same cutscene over and over again should be left for the people who really like them, for those who missed it (hence the pause option) or for the ones working on them (great job by the way, they are neat), not for the ones who just want to replay the game.
  • When I see a skeleton that looks like that approaching me (gonna call him skeli guy from now on), I expect him to have a voice like this (see video) even thou he is a good guy apparently. Anyways, perhaps this is just my taste to have him sound rougher and darker giving him a mystic vive.
  • Indicators! We need them to signal the players what's happening, maybe have the player's view focus on something that's currently happening (or give them a prompt so that they can choose to do so without it feeling intrusive). For example, the first time I played this, I completely missed the big skeli guy giving me that lantern.
  • Speaking of prompts, currently you interact with things by getting close to them and getting attacked by a sudden text. This is annoying and also generates a few problems (more into that later). The solution would be to present the player with a small prompt saying "inspect" for example, letting them interact with the environment if the chose to do so.
  • The skeli guy should at least tell you why he is giving you the lantern, what does it do, how do you use it, etc (to introduce the players to the mechanics of the game, via lore). I am still not sure what it does, I think you need a certain amount of charges to lit a camp before night, or it serves as a light source at night.
  • Another mechanic that I don't get are the skeletons at night with the tf2 hats with legendary fire effect. Getting soul from them I guess it heals you, but giving soul to them I am not sure what it does apart from losing some life. Maybe it's like a checkpoint system where you can sacrifice a little bit of your soul to save progress and go back to your corpse if you get downed (but doesn't make much sense since you can kill yourself by giving them soul if you are already low on health), or you could use them as a health pickup.  Or maybe it's just part of the lore and has to do with good or bad ending. I dunno, they need to be explained.

Now I think those are all the major parts. 

The smaller things would be:

  • You can glicht (kinda) when falling. I think that when you fall off a ledge, your guy detects the rocks (part of the environment next to the ledge) to be the floor and he gets stuck in the air for a second or two.
  • Getting back to the problem of interacting with the environment, in my first playthrough  I got near a ledge and it gave me two choices (to camp or to keep going at night), but it didn't let me cancel and keep exploring the zone which I haven't finished yet. And so I missed  the church and the well.
  • On the main menu, when having the option Continue and New Game, when pressing New Game it resets my saved options. You should only erased the saved progress, not the saved options.
  • When those things jump on you,  they should give you a wider window to counter attack (at least the first time you encounter them, because you are not expecting that). It should also indicate which button you should press.
  • Can you kill those things by punching them? I tried charging a punch (I suspect it does more damage) and hitting them but it didn't kill them. Yet if they jump on me, I can kill them on the first counter attack, so what's the point in punching? Is there a way to stealth kill them?
  • And apparently skeletons need to breathe ?
  • And the inside of a castle has roof tiles ?

Anyways, really cool project you got here, I hope you finish it some day.

Also, when you think those are bones in a hole in the rocks, so you get closer bet realize it's a giant ass spider the size of a bed. JESUS FUCKING CHRIST!