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Master Mirror rated Glutton Manor

A browser game made in HTML5.

I'm pretty new here but I hope "review" section is the right place to write something about the game. Beware of spoilers in "suggestions" part. 

To start with, the game is wonderful. It doesn't scare you with whole screen of reading - it has just the right amount of text yet offers wide content. What I love about this game is how many different routes you can have, how many choices you can make. I'm giving it 5 stars because it's very good / excellent game. However while playing I came up with few ideas how to ascend the game to the level of pure perfection. Those are rather small & easy to implement improvements that can be added in one evening if you would like to consider them. 

Some small suggestions / improvements:

It would be a great idea to mention how "easy" it was for both girls to escape depending on how much Capri ate = what Vanessa says when seeing her (more struggle etc.). There's a big difference between "6 months pregnant" and "9 months pregnant with twins". I think it should have an impact on the last parts of the game. For example : bed sentence is the same for every size. I'd like to suggest making the bed break when she's size 8 or 9, something like that.

Also when Matilda wheels in a cartoon of some sort of liquad - you can drink it one, two or three times. Third one means game over but there's no difference between no drinking and drinking twice. It would be great to change the victory ending description a bit depending on how much Capri drinks in the end.  For example : when Capri drank twice, they somehow managed to beat Matilda but Capri got so fat that she barely moves and Vanessa has to help her get out. Like supporting her in walking or whatever you think will be suitable.

In addition, when you decide to eat candies you get no more choices until game over (which is a bit far from candies point). I would suggest adding "Get up and investigate / Keep eating" choice after Matilda says "My my have you got the appetite! Here hold these I'll go get something to help you up! - she hands you the buckets and leaves the room." I think it's the right place to allow player to make a choice if you want to drink those buckets or finally look for Vanessa. To make this change easy to implement, you can use the same "investigate" path that is used with choice  "looking for bathroom / investigate" in other route.

The more consequences of choices the player can see, the better for the game so I think those small changes will help players to immerse more into the game.

Again, thanks for making such a great game. I hope you will read it someday :)