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Thoughty by Beau Jágr Sheldon rated Sapling Soul

A downloadable game.

(full review at http://briebeau.com/thoughty/a-slew-of-reviews, but this is the bulk of it!)

Sapling Soul is an evocative exploration about belonging to the Forest and the Forest calling to you for help. It uses multiple (at least one) six-sided dice, a 20-sided die, a way to record your journey (digital, handwritten, or audio are all offered), and about 30 minutes of your time. This game is presented pretty simply but I feel it has a lot of depth!

The layout uses a simple white background and black text in a serif font with beautiful nature photography, very atmospheric and mysterious photographs of forests with light pouring between trees or the sky peeking through the foliage. I love tree photos so I immediately loved this part of the text, to be honest! Overall the layout is really functional, which is important, but it’s also quite pretty.

The start of the game includes some flavor text to guide your journaling and set the scene, and then has you establish your Trust in the forest by rolling 2d6 and adding 3. If you have 0 trust, you move to a section called “Losing Trust” and follow the instructions there, but you start out with this established number and record it in your journal.

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There is a short safety section that details how there is a chance you won’t make it through, and that failure is still a story, with a note to pause or leave the game if you’re uncomfortable. I often wish solo games had more structured safety support, and I felt that here, but I am glad it’s noted at all. Reminding people that you don’t have to finish a game is important!

The following pages after this are the actual play with prompts and the results on a 1-2, 3-4, 5-6 scale or 1-3, 4-6 scale based on your d6 rolls. After the first roll, sometimes you’re prompted to test your Attributes, and there are further results on a similar d6 scale that impact your Trust stat, the number of strikes you mark related to the Haunted, and other things like causing you to have to roll twice and take the lower score on your next test. All of this is supported with about a paragraph or more of flavor and detail about what happens narratively because of your results, anything from chittering in the forest to physical discomfort or threats from the Haunted.

I will be clear that there are absolutely parts of this that could be disturbing, scary, or potentially triggering. There are a lot of themes of struggle, potential combat whether physical or metaphysical, spooky framing of the forest environment and the threats you encounter, some elements of deception, and some elements of being pursued or chased, among other potential elements that I might not have caught. I would especially note that the results of being overtaken by the Haunted or the Intruder both involve loss of self, not always ending the story but making you into one of the Haunted. For me, this is particularly creepy and stressful, but it’s a completely legit story element. If you like things that are spooky and a little unsettling, deeply evocative and exploratory, this game might suit you well! It’s super captivating and enjoyable!