I love the art style, the gamefeel and sound design and seeing the mix of turn based combat and a card game.
But there is work to be done I think to make it as engaging as possible.
In card games there should be:
Intresting choices (what cards do I want to add in my deck, Cards should have negative and positive aspects)
Example Card(Frenzy slash): Move 1, Attack 15, Next turn vurnable(30 % damage taken)
Example Card (Hefty meal): Discard 2, Draw 1, Gain 5 block
Combo potential (playing cards in an optimal way).
Example: Setting tiles on oil to then shoot an fire arrow for example.
Example: Shooting away parts of the eniroment so the ai have to move longer routes.
Example: Making your arrows hitting a larger area
However, I only felt that I played almost all cards every turn and
every turn stayed the same, making almost every encounter be: Move, hit
nearest enemy, if no attack, block and heal if I have it on my hand.
Even when I unlock new characters / cards it did not really shake up the
formula.
I really hope there will be more work done on this game as I think there is potential!
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