Gives me Bomberman tingles but with the modern day sensibilities and style of something like Towerfall. For me though, this trumps both due to its plethora of game modes, maps, unique and diverse characters and, ultimately, the ribbon that ties it all together: the invisibility.
In Invisigun Heroes it's about reading your foes and anticipating their position; looking and listening for subtle cues -- footsteps in the sand/snow, splashes in the water, impact thuds against walls; cooking up strategies with your hero for the mode and map you're on; snagging pickups to aid your chances of success. Sometimes it's good to just stand still and use your senses to pinpoint players and make a surgical strike, other times you'll need to just use your intuition and bulldoze in there.
It blows my mind that this was made by one guy because it's so polished with a cracking little tutorial, field guide and hero profiles, a snappy UI as well as beautiful pixel art and a fittingly pulsing arcade soundtrack (Shadi Muklashy worked on the HAWKEN soundtrack which was also great). Gah, Invisigun Heroes deserves much more love.
Add to all this that it's got online and local multiplayer as well as a LAN/private IP mode and you're looking at a dynamite package for party play. I've only played locally and it was a total blast, but I hear that the Discord channel is the place to go to arrange online games.
For £11 it's a no-brainer if you're partial to some good ol' fashioned multiplayer arcade action.
Oh, and it's not exactly a game for solo play. There's a single-player challenge mode which is good to cut your teeth on, but it's best enjoyed against real people.
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