There are lots of interesting stuff going on here both in concept and implementation. The stylized aesthetics are really great and the abstract, weird otherworldly enemies are - for me - the best part of this game.
I only whish the gameplay was at least a bit more balanced, not to mention the one aspect of the game (the moduls, which are basically items players can attach to themselves) which is quite confusing at best.
I hope Zuurix one day may be able to re-visit this little concept, because it clearly has some good potential.
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