I'm having a fantastic time with this game - choosing upgrades is hard which makes each one feel important, the encounter bar makes exploring a risk/reward choice rather than something to be interrupted by randomness, the prevalence of the 'effectiveness' mechanic makes every fight a challenge to really think about without being too difficult - there are more micro-choices in walking around and fighting than most 'simple' RPGs I've played, making it extremely engaging. Not to mention the story and characters are genuinely interesting - I'm liking Miriam more than Alicia so far as she's been proving herself less two-dimensional than I'd first surmised her to be more than Alicia, but I have the feeling everyone will find a way into my heart.
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