For a combat only prototype the character design (and execution therefor) is absolutely stunning. Moving the character is fluent and responsive (though an invertable X-axis would be a nice addition to the already invertable Y-axis) and also weirdly fun, due to the fact that the character glides above the surface so gently.
Combat itself is relatively simple, though it took me a while before I cleared the area for the first time. I like the fact that each button has its own weapon, but I do feel that either none should have a charge attack, or none should have a charge attack, so as to keep things balanced. Dashing works pretty well, though it's a bit limiting to be able to dash strictly forward.
Still, overall a great proof of concept and I can't wait for future demos!
itch.io is an open marketplace for independent game creators. It's completely free to upload your content. Read more about what we're trying to accomplish and the features we provide.