Really cool to see how far the game has come, both visually and in regards to its tactility. Is that a word? It feels good to play. That's what I mean.
I find myself wanting more, naturally--more level gen quirks, more enemies, more weapon types... but that's largely because it's designed well enough to make me want to play more.
What's there is fun, with a compelling gameplay loop and satisfying mechanics. I won't dive in for hours at a time, but for quick breaks, it suits very well indeed.
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