I liked this a lot. It's very cute, there's a lot of cleverness to the mechanics, and each area tends to be very open and allows you to explore it at a leisurely pace. Additionally, the platformer mechanics are some of the best I've seen in a puzzle platformer -- they are solidly a puzzle-solving element, with fixed length and height that are highlighted for you with a helpful indicator. There is never any uncertainty about if you can make a jump, and jumping just ends up smoothly integrated into your puzzle-solving mindset.
The one criticism I have is that the endgame really overstayed its welcome, in my opinion. In a stark contrast to the rest of the game, it's a purely linear sprint through tons of really hard obstacles and with no rabbits to rescue. At first I was hyped, but it just keeps going, as long if not longer than a full regular area. I think it would have been better as a more condensed experience (and without introducing new mechanics that were ultimately just kind of annoying).
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