cool game! the story was interesting, and there was a good dynamic with managing resources. losing automated gathering was a well done story beat. made the boiler explosion feel more personal (although later random worker inaction made it feel a little less relevant by comparison.. maybe if you had two gatherers and lost both?) i don't know how else to contact you but this page doesn't have a comments section i think.. bad for feedback collection. i think a nice feature/upgrade would be letting workers prioritise something else if their current job is impossible due to lack of ingredients/lack of capacity, to allow for more complex automation and player decisions without also handing over increased production rate
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