It feels almost disrespectful of everything this game is doing (and how much of it falls into that strange liminal category of "I felt something but cannot articulate what") to give it five stars, but the game is woefully under-reviewed so here we are. I guess to put a finer point on it, this is a game that asks you to navigate space then turns the entire concept of "space", "navigate", or "game" into a hostile hostage negotiation. Insofar as this game forces you to confront what orientators make games, spaces, and navigation parse-able in the first place, it makes a good companion piece to Sarah Ahmed's Queer Phenomenology.
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