Dicey Depths is pretty fun for being a jam project, but given it received post-jam QoL updates, there are still quite a few major errors, among them:
- The knight automatically corrupts after the first round, making "virgin" runs seemingly impossible.
- The druid's "attack 4" is labelled "attack 4" and deals 4 damage. Despite all this, the icon displays x3, which in every other instance indicates an attack should do 3 damage.
- +1 max life doesn't add max life after a certain point. If there is an unmentioned cap of max health it should be mentioned.
- Unstuck is extremely exploitable, and can give the player essentially infinite extra rolls. Perhaps instead it should default to a certain side of the die each round and reset their position? rather than give infinite re-rolls.
- Clicking on a dice in combat phase will "save" the action to the dice between-rounds and in rounds. After that happens, rolling the dice, proceeding, then clicking on a character before clicking on the combat dice again will use the combat dice clicked on last. If the character with the dice being used has a different dice in the round this is done on, then this can lead to 5 moves being able to be used per combat instead of 4. Honestly, this is actually a pretty fun "mechanic" and should be mentioned in game, because it was the funnest part of the game for me, and it lead to me strategizing many rounds ahead. Though in its current state, it seems unintentional.
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