It's like walking through a David Firth film... except David Firth's stuff never looked this good. The hand-drawn level of detail on display is incredible, and the hazy atmospheric lighting really sells the experience. It might be a short game, but the plot is given plenty of breathing room through the environments - there's a real "show-don't-tell" attitude to worldbuilding through environmental storytelling here that feels fresh. It's further re-enforced by the game's multiple endings - plenty of non-linear naratives have multiple endings just for the sake of having additional content (*cough* Bandersnatch *cough*), but here the endings are used to re-contextualise the world and their non-canonical nature re-enforces the ambiguity created by the game in the first place. It genuinely amazes me that all this was done by one man during a GameJam. I am very excited to play through his next project, "My Beautiful Paper Smile" when it leaves early access on Steam.
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