Pretty solid game all around, nice to look at, a good challenge, and the scoring system here is pretty good, building up a chain than cashing out during a big attack is pretty neat. The item suction, while aesthetically pleasing, makes me feel like I'm trying to collect water with a bucket riddled with holes at times. Watching items either swing right pass me or they just drop cause I didn't stay long enough isn't the greatest feeling in the world, especially when there's a ton to collect after a big bomb. Having items stay locked on after locking on would be nice and would lessen the feeling of getting "cheated out" of a new score.
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