Being unable to fully recommend this game truly breaks my heart because it does a lot of things very well but the ones it doesnt pull it down.
On one hand the art is pretty good and is apt to the era that it represents, the dialogue is pretty well written and the music before every encounter is witty and funny.
With that said the game lacks a lot of interaction, you just hear two people talk and then do a prediction based on what the patient said and the context, the problem relies in that you just listened to great dialogue click once or twice every minutes or so, thats the game.
I expected a lot more from the ending, the game just abruptly end, and due to the way that the game is structured (dialogue cant be skipped), it kills any desire to another playthrough because you'll end up with a lot of deadtime during the conversations.
Its a great idea but the execution not so much.
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