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StrawberryJay rated Goblin Nest

A downloadable game for Windows.

Extremely engaging and entertaining, originally downloaded it just to see the 'content' but ended up playing for hours because the actual gameplay is fun . There are a few changes I wish would be made but given the quality that's already apparent I probably shouldn't look a gift horse in the mouth. 

Oh yeah I also just like don't know any of the culture or courtesy of itch.io, so idk what i can say without getting in trouble.  This is my first review so here's my personal wishlist of changes that i'm sure every dev is just super excited to see from every review and comment they receive but trust me it's super important i post mine because my opinion is final and everything is made specifically for me. 

snark aside;
- It'd be nice to have a 'bank' of captured villagers, especially for later-on in the game when you have access to cloning and may be farming to produce large quantities of specific units. 20 prison cells is awesome until the frog statues are proc'ing every 20 seconds. (but also i'm weird and have dedicated two floors to displaying one of every villager type so idk)

- Ration consumption scaling is very high in the endgame tower to the point that i need lots of R-Statues to maintain my army, taking up lots of space. It'd be nice to be able to upgrade statues beyond Cell Range. 

- T-Restore cells are completely ignored by transfer cells which i imagine is to avoid situations where 'empty' villagers are not moved to more important things like the M1, M2, B1 or B2 cells. But it would be nice to have some sort of option to have automated uh... 'reloading' of villagers. 

- A sandbox mode would be delightful as an endgame reward. Even if it were just another nest you could use as opposed to your main nest. I've been wanting to make the nest look nice but form and function are not on good terms right now.  

 - Cosmetic cells would be cool.