Aside from me feeling blatantly ripped off in name, genre, and theme; this game was boring and under-written. There's clearly no direction, and if there was, you really should have rewritten the majority of the beginning. There's absolutely no pacing, and none of the ambiguous writing helps with that. The hints for puzzles should have been ambiguous, and the lore should have been concise. Whatever this "bad thing" is that Navid supposedly went through should have been explained from the beginning, with a twist at the end that's opposite from what you're trying to make the player think. There's no twist if there's no story. There's no story if there's no writing. It's not psychological horror. It's horror looking environments made on pre built assets that all culminates into wasted time. To boot, the gameplay is unnecessarily padded with slow walking, and again, absolutely no direction. While some hints were just answers to the puzzle outright, the other half of them had no hints whatsoever. It was like having moments specifically meant to keep me running in circles. For instance, using a rubber glove on a wire that you can barely even see, just to look into a room that has nothing of significance, all to trigger an event on the floor above, so you can walk up to trigger an event back down on the floor below? Did that sound tedious? Because it really was. No offense, but next time try something original without just slapping together whatever fits. Lightless is lifeless at best, and painful at worst.
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