A great addition to the incremental genre! I don't know if there is a subcategory about time manipulation, but I'm gonna call it chrono-incremental for now. And this has some of the best use of the genre with instead of increasing each individual option in the game (like gathering herbs would become stronger when gathering herbs and that's it) instead, there are skills attached to each action that will get increased, meaning all the time you spend doing one route isn't lost when trying out a separate set of actions. ALSO the game lets ya side with goblins and that's always a win!
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