Aim to Capture has some of the highest production values I've seen from an indie visual novel, head and shoulders above its genre peers. The animations, comic-style CGs, and minigames are significantly beyond what you usually see; craftsmanship compares less to other indie works like Echo, and more to games like Tsukihime: A Piece of Blue Glass Moon and other works produced by large studios.
However, the stellar artistry is a double-edged sword. The first chapter rushes to establish all of the different, complex mechanics in a way that crowds out the story. The game frequently cuts away to mix-and-match sequences, object-finding puzzles, number puzzle sequences, and even interactive sequences where you scroll on the protagonist's phone. By the time it's over, you've only just started getting to know the main character and his sister, much less the others. Everything needs more room to breathe and deepen.
Despite the above, it would be unfair to judge a free game on the basis of being incomplete when it advertises itself as a work in progress, though. And the game is still very much worth playing, for the same reason it's worth it to watch an Olympian skater's perfect quadruple axel jump: excellency on display is always worth witnessing.
I look forward to the second chapter. If the complete story delivers on what its beginning promises, this could easily be one of the all-time greats.
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