This was really good for your second game, but... I think you could have done a lot more to make it more interesting and engaging. It was boring and annoying, is what I'm trying to say.
Story:
It's quite short, but I was interested in seeing more, reason why I played the game. I do think you did a beautiful work trying to fit such a story in a short game, but I think you could have done more. You can't feel the guilt the MC is feeling, and I think you could have easily done that... I mean, you did that part with the corpses and the photo of Madison, so why not do more?
I think what you should have done is put a corpse in each 'room' of the camp, and on top of it would be a toy we could inspect. If we do inspect it, the protagonist would say the name of the person that belonged, and say something like he's sorry or it's not his fault. After we are done, everything would disappear, and the corpse would turn into a random object of the camp.
You could also have put a lot of corpses when we are putting Madison to rest as well, that would be quite heavy actually lol.
Gameplay:
Nothing much to say here, you did everything perfect... Well, not really everything. I'm not sure what you where thinking, but I don't think you need to make my ears bleed to scare me lol. It's really loud, and I don't see a reason why... It was more annoying than scary actually, even more that part where we need to put Madison to rest...
Graphics:
I have a big reason why I hate Unreal, and it's for two reasons. The first is how badly optimized the engine is, something about the internal shaders or whatever, the other reason is the lumens... I turned that first light option to low, and look at that! The game was running at 80 FPS instead of 10! :p
Anyway, there's something I hated about this. The part where we can see Madison(?) when all the lights turn off. Because I had the light on low, I couldn't see her... Quite anticlimactic I would say. Not really your fault, but you could have tested everything you know.
Audio:
It's good, but could be better. If that visit to Camp Glaspond was all a illusion from the protagonist you can ignore what I'm about to say.
Everything felt really dead. You would expect a place like that to be filled with animals, frogs, owls, even wolves in the distance, but no, nothing. You also could have used sounds to prolong the game, and also make it more spooky... Random laughs when you are exploring inside the rooms, loud animal sounds to make it more interesting and so.
You did a good job, don't get me wrong, but I think you could have done this a lot more interesting. Everything felt a little bland in terms of horror, so hope your next game is several more times interesting than your first, and second game. Good luck!
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