Demo was pretty decent! That last boss fight was abit too finicky with how it relied on parrying. It was mainly the visual effects that made it harder to read which caused alot of mistimings. Dunno if because the boss looked way to vague with its glowing effects, or because the environment effects were making it look so hazy. Felt like was relying too much on the timing sounds instead of just looking at the boss's tells to know when to parry. Wasn't too bad but didn't like having to rely on the sound timer instead off just visual tells of the boss itself. Still looking forward to the finished game tho.
itch.io is an open marketplace for independent game creators. It's completely free to upload your content. Read more about what we're trying to accomplish and the features we provide.