So I have played and set this game down three times, solving a handful of levels, so now I feel comfortable fully rating it. Mechanically, the controls are fine, but the tutorialization is awful after the first 6 levels. The puzzles are thoughtful, but they are already challenging in the sokobon sense when the player is still figuring out the 15-puzzle-like box shuffling methods, what confined situations are restarts vs escapable, how to plan box drops so they don't interfere with other motions down the line. Basic 2 and Basic 3 are pretty egregious. Level name nudges would be helpful.
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