I don't know what's more inconsistent, the character's personalities, or their eye color. (looking at you, Caitlyn and Jessie)
I understand that AI is here in the game development industry to stay, what I can't understand is why it has so little care to keep it consistent with a bare minimum effort to make it passable.
It's a shining example of how not to use AI in game development. both the dialogs and sprites screams "zero effort". Painfully predictable cardboard boxes pretending to have personalities.
Caitlyn and Jessie's eyes are constantly changing color, and Caitlyn's dyed lock of hair also suffers from this AI hallucination; not event talk about the CG's background, or basically anything else in the game.
Calling the character's "traps" is impossible. It's basically a Futanari game (ironically, better in my personal opinion lol), they have no Adam's apple, and 0 masculine features besides their dong. Their chests? clearly feminine. I bet a bucket to the brim of shit that the word "futanari" was used in the prompts more than "trap/femboy" (either that, or AI still doesn't know the difference)
The only trace of effort? the dev actually watched a couple of RenPy tutorials and managed to make a day/week cycle with different locations and events.
Another game in the one-inch-deep ocean of AI slop.
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