This one has a lot of potential that wasn't met.
While visual novels have less game elements to them, the best ones allow the player to make somewhat meaningful choices. I liked the only puzzle in the game, mostly due to how it was integrated into the story, but I feel like there could have been more gameplay. Even allowing the players to solve each puzzle for themselves. Outside of the one puzzle there isn't much agency, as the choices you make maybe give you one or two different lines of dialogue.
Which is poorly translated. If you're going to release something in English as somebody who doesn't speak it natively, please pass it by somebody who does. There were a number of times I had to re-read dialogue to understand what they were saying.
I somewhat liked the dynamic the characters had but there wasn't enough time in the story fully develop their arcs. That said, it genuinely feels like PunGo wanted to created a sequel through the ending, but just never followed through.
The music also gets grating after a while, to the point that I had to mute it and put my own music on instead.
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