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Expack3 rated Dead Horizon

Expack3 rated a game 1 year ago
A browser game made in HTML5.

Welcome to a dying, anachronistic Wild West-world, where even the smallest frontier town has electricity and vending machines, and bullets are the most stable currency around. Water, though? The thing keeping this world from completely collapsing? That's controlled by the Water Barons, and the knowledge of where they source their water is so exclusive, they'll literally kill anyone who tries to hand it out.

This is the world in which your adventure game protagonist, a female sharpshooter stuck with a drinking problem, finds herself in. Except, even as a demo, this isn't your typical modern 90's-style adventure game. You can't take literally everything which isn't nailed down - most of it is people's stuff after all, and they don't take kindly to you trying to steal it. You can't just say the wrong thing and try the conversation again without restarting the whole scene (a handy quality-of-life feature!). And there are no "combine two random items the game at no point hints can be combined" puzzles. Retractable ladder stuck and you have no other way to get up there without a fight? Shoot the ladder - heck, your protagonist will even tell you you can do that! Need to open a lock? You could shoot it, but perhaps a makeshift lockpick will do, letting you conserve precious ammo.

Nonetheless, the game is highly reactive to your choices. Wanna shoot someone within the first few minutes of the game? Go ahead - you'll even get some unique reactions and allusions to later plot developments if your targets live. Disrespect the local general store owner with your 'charming' snark? He'll remember that when you need him most. And your biggest fan can also be your biggest helper if you treat them right.

The game also has some very difficult rail shooter segments (outside of being able to pull your gun, which you hopefully keep loaded with whatever ammo you can find, anywhere in the game), mainly owing to how limited ammo is. Thankfully, the environment is breakable, giving enemies less cover and, perhaps, giving you a temporary advantage, and the most relevant destructable parts are highlighted for you.

My main complaint is the lack of a save system. Given how reactive and sensible the game is, and given its shortness due to its nature as a demo, it wouldn't normally be an issue. But given how tight the sequence of events are to have enough ammo to survive the final showdown is, it's quite annoying to have to restart the entire game just to try again when, in fact, only a few points reveal themselves to be actually critical to getting ammo.

Still, this is a wonderful demo, and I've already added it to my Steam Wishlist. Hopefully it'll show up here on itch as well, but I understand that's not always the case.