This is the coziest game I've ever played, and it isn't massive or anything, but it has a ton of personality for how 'big' it is, and it manages to give you an astoundingly thorough *feel* for the universe it's set in, given that there's relatively little actual text, and only a single building depicted.
I love how it builds up the world with extremely little concrete, direct exposition. The game doesn't tell you what the world is like, it shows you by giving you a very carefully cultivated image of one very small corner of that world.
The game mechanics are super relaxing to play with too; most of the gameplay loop consists of a semi-steady paced stream of light-complexity management tasks that are satisfying to complete, interspersed with relaxing lulls that often coincide with really pretty graphical sunrise/nightfall transitions. And *sometimes* you'll need to micromanage to optimize things, but that also ends up being a nice balance of "Sometimes you end up needing to micromanage a little, but not so much that it becomes tedious"
Also, phenomenal music; very relaxing, fits in fantastically with the rest of the sound effects.
The sound *design* is also fantastic. The sounds blend seamlessly with each other, in the sense that none of them are jarring or sound out of place, and they're just satisfying to hear, but sound design is more than just the sound effects being satisfying:
They're also informative. They're distinct and clear enough to provide valuable, intuitively understandable auditory cues and gameplay information. For example, the ravens start cawing, and the pigeons start cooing when they wake up. Which is a fantastic auditory cue that "Hey, you have a bird ready for a delivery."
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