the setting and mechanics and everything could be absolutely fine.
tuned right the fuck out and started looking up how to get a refund that will never come the moment I read that a game that had you play ethereal agents of death in an undead galaxy doing the bidding of a blind uncaring god, had a safety tools section filled with platitudes and cliches common to several indie rpgs.
to me, safety sections in an rpg imply the designers think their audience consists of children or people that are such fucking emotional wrecks that they need warnings in a book to have people not mention anything too controversial in a game instead of being adults and discussing things as a matter of course. it's insulting and presumes infantilization on the consumer, and betrays the vibe of the work itself by having blatant sanitation measures in the middle of what's meant to be a weird and grim literary and gaming experience.
safety sections aren't metal, they aren't badass, they aren't weird and psychedelic and fantastical and cool, and anyone that needs rpg safety tools need a fucking therapist far more than a game to play, or if they're powertripping psychos that just want to control the language of other players by crybullying about it, should be told to fuck off on general principle.
I was intrigued, but I just want nothing to do with it now. simple as.
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