I'm not usually a huge fan of rpgmaker games, but the story and art make up for it in this case. If the art was bad this game would be 3 maybe 2 stars. The biggest gripe I have with this one is the xp system, it's too slow. Also the warnings are inconsistent. I beat a 12 level boss at level 9 when I had the mithril necklace; however, at a suggested level 25 boss I'm level 27 and level up mid fight yet still can't beat it's bs. Similarly, to former I was able to explore the temple and level up once, only twice after beating the subplot, there at level 9 when suggested level was 12. If I had grinded until level 12 that would have been boring, which it already is, and I would have missed out on that sweet experience.... which wasn't much more than killing some scorpions in the desert.... like I said the xp system needs to be reworked.
Edit: The exp is slightly fixed now that I know where the wolves are and also if you manage to beat the slime lord and choose the xp multiplier, though the tutorial says that gold may be more important later, so it may not be a permanent fix for players who choose the gold skill.
The game falls into some of rpgmaker's pitfalls too. For example there's a level where you need to navigate a bunch of sandworm traps. It's infuriating, and the best way to get through is to brute force it with potions. To make it even worse when you fall into one you get resent to the beginning point. It's a great example of difficulty not equaling fun. There is a map, but it's small and essentially useless.
Lastly, some of the English translations need to be fixed and there are some that just aren't implemented yet where Spanish pops up. Mostly it's things like pronouns (calling someone a he when they are a she or someone saying "I wanted to see him again" instead of "I wanted to see you again") or word order. Things like saying "Yoshino out went" instead of saying "Yoshino went out." That was just an example, not an actual line, but just like the example you can usually infer meaning.
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